Scalable NIO Servers – Part 2 – Memory

April 9, 2009

As my ongoing investigation into picking a suitable and highly scalable server for my future applications, today I will be talking about memory.  Yesterday, we discussed performance and saw in general how Netty and Grizzly compared to one another.  Today, we will further extend that by comparing memory usage footprint at start, over time, and […]


Scalable NIO Servers – Part 1 – Performance

April 7, 2009

As a continuation of evaluating an NIO server for my iPhone game, I started with looking at pure performance. First, the following links provide already existant benchmarks: I took my own samples and quickly ran some basic tests as well to just get a really rough idea.  Note that these metrics should […]