Posts Tagged ‘HTTP’

Building Scalable Servers

Thursday, April 2nd, 2009

As part of my new iPhone project to build a new game, I need to have a backend server to communicate with all the members in order to sync and dynamically update on the fly.  Knowing the iPhone and its possibilities, I want to plan for a highly optimistic future in which thousands of concurrent connections take place.  The transactions will be minimal and compressed to conserve bandwidth, but will occur frequently to monitor player actions and provide alerts to other players as they are interacted with.  So, my immediate question was where do I start.  I obviously have two primary choices:  HTTP or proprietary.  Let’s look into each option a little more in depth.

(more…)