Posts Tagged ‘Comparison’

Scalable NIO Servers - Part 1 - Performance

Tuesday, April 7th, 2009

As a continuation of evaluating an NIO server for my iPhone game, I started with looking at pure performance. First, the following links provide already existant benchmarks:

I took my own samples and quickly ran some basic tests as well to just get a really rough idea.  Note that these metrics should be taken with a large grain of salt as they do not attempt to optimize any of the test libraries and the clients are all run in traditional threads on non-server class machines alongside the actual servers.  Thus, these tests are quickly CPU bound on the client.  The idea is to just get a very rough estimate to compare alongside the above tests.

That point aside, my test basically creates a echo server and echo client.  It then starts up X simultaneous threads that push a simple ‘testing’ string back and forth to the server as fast as it can.  The end result is the time it takes to send a message and receive the echo in milliseconds.

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